[This is preliminary documentation and is subject to change.]
DllInputType - This class represents an input type accepted by the user DLL. The user DLL
should initialize the number of accepted DllInputType objects and store them in
_inputTypes list in Init()()() using AcceptInput() function.
This information will be used by Visual Signal to determine whether an input connection to the user's
DLL is valid or not.
| C# | Visual Basic | Visual C++ |
protected class DllInputType
Protected Class DllInputType
protected ref class DllInputType
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| TExternalBase..::.DllInputType(TExternalBase..::.InputDataTypes, Int32, TExternalBase..::.InputCoordinateTypes, TExternalBase..::.InputChannelTypes, TExternalBase..::.InputValueTypes) |
DllInputType constructor.
| |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| InputChannelType |
Gets the accepted input chanenl type.
| |
| InputCoordinateType |
Gets the accepted input data coordinate type.
| |
| InputDataType |
Gets the accepted input data type.
| |
| InputValueType |
Gets the accepted input data value type.
| |
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Rank |
Gets the accepted input data rank.
| |
| ToString()()() | (Inherited from Object.) |
| Object | |
| TExternalBase..::.DllInputType | |